![using the ir and wiimote osculator using the ir and wiimote osculator](http://www.odbol.com/projects/viideo/wiimote-controls.png)
- USING THE IR AND WIIMOTE OSCULATOR HOW TO
- USING THE IR AND WIIMOTE OSCULATOR DRIVER
- USING THE IR AND WIIMOTE OSCULATOR BLUETOOTH
USING THE IR AND WIIMOTE OSCULATOR DRIVER
There’s no way to make this work clean for a demo without taking apart the whole button driver patch (buzz_setup_360) and it has some serious ma圆 compatibility issues.
USING THE IR AND WIIMOTE OSCULATOR HOW TO
See the previous Guitar Hero post about how to do that.įile location: guitarhero/fretbuzz_v0.2/buzz_360_tz3.maxpat
![using the ir and wiimote osculator using the ir and wiimote osculator](https://i.ytimg.com/vi/87DR8crqAl0/hqdefault.jpg)
This patch (buzz_360) has some issues, but it shows how to use and calibrate a Guitar Hero guitar controller in Max/MSP. Use a Guitar Hero controller play synthesizer in Max. Make sure audio is on, vizzie is on, nano controller is plugged in – then press the lower right button in channel nine of the nano controller to start transporter Guitar Hero Controller Simulates TOS Star Trek transporter (Max/MSP, Jitter (Vizzie), Korg Nano Controller) Need to run through the initialization sequence to make it work – note this patch needs to have metro streaming of data because it doesn’t change frequently enough to get a smooth engine sound.
USING THE IR AND WIIMOTE OSCULATOR BLUETOOTH
Reads OBD-II bluetooth sensor from car and uses information to control an engine simulation. but as mentioned above – the patch could be cleaned up and simplified. Also when the wheel gets really fast, the pulses just stop! why? – its like the wii-mote is overloaded or something? – I have it running so it tracks speed when the bicycle is upside down, as long as you don’t crank it too fast. there are some issues with this – for example when the wheel is stopped the signal rate revs up to over 300 – I think because it rotates backwards for a second. Use the up to date car engine patch, etc., etc., So basically this setup needs to get standardized – use metro to send a steady stream of wheel data. Also, select 3rd preset for engine sound. Need to be running Osculator and tracking PRY stuff from wii – need to adjust scale in engine patch. The speed of the wheel is translated to the speed of the engine sound. Triggers engine simulation by using wiimote taped to spokes of a bicycle wheel.